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How to Brief an Animation Project: What Marketing Teams Should Decide Before They Call a Studio

11 minutes ago
6 min read

Animation is the format marketing teams most often brief badly, and it is the format where a weak brief costs the most. A live action shoot can absorb a late change on the day. Animation cannot, because every frame is built by hand and changing a decision in week five means rebuilding work that was signed off in week two.


The Global Pictures animation showreel.

We have been producing 2D and 3D animation in Sydney for more than 18 years, alongside brand video, explainer video and corporate video work. The projects that run smoothly almost always share one thing: the marketing team made a short list of decisions before the first call. Here is that list.


What does an animation studio actually need in a brief?

An animation studio needs five things: the single message, the audience, the style direction, the runtime and delivery formats, and the deadline with its sign off chain. Everything else is useful but optional.


Notice what is not on that list. You do not need a script. You do not need a storyboard. You do not need to know whether the project is 2D or 3D. Those are answers a studio should help you reach, and a brief that arrives pre-solved often locks in the wrong solution.


Decision one: what is the single message?

If your animation has more than one core message, it will fail at all of them. A 60 second animation carries roughly 150 spoken words. That is one idea explained properly, or three ideas explained badly.


The test we use is simple. Write the one sentence a viewer should be able to repeat afterwards. If you cannot write it, the project is not ready to brief. If three stakeholders write three different sentences, you have a strategy problem, not a production problem, and animation will expose it.


Decision two: who is watching, and where?

Audience and placement change the whole build. An animation for a paid social feed needs to work vertically, silently, and hook in the first three seconds. An animation shown on a trade show screen or in a sales meeting can be slower, wider and more detailed. An internal training or HR animation can assume attention that a pre roll video never gets.


A 2D animated explainer video we created for sales training at Toyota.

Tell the studio where the piece will run before anyone draws anything. Re-formatting a landscape animation into vertical after the fact is not a crop. Text, layout and pacing all have to be rebuilt.


Decision three: 2D, 3D, or something in between?

The format decision is a cost and timeline decision more than an aesthetic one. Broadly, in the Australian market:


  • Motion graphics and flat 2D are the most efficient. Clean, data led, fast to revise, and easy to update when your product changes. This is the right default for most B2B explainer video work.


  • 2D character animation adds warmth and personality, and adds time. Characters need design, rigging and performance, so budget and schedule both step up.


  • 3D animation is the right call when the product itself is the story: machinery, a component that has to be seen in cross section, architecture, packaging, anything physical that cannot be filmed. It is the most expensive of the three and the least forgiving of late changes.


You do not have to pick. You do have to tell the studio what the piece needs to do, and whether the budget can carry the answer.


Decision four: how do you describe style without describing it?

Do not describe animation style in words. Send three references instead.


Style language is almost meaningless between a client and a studio. "Clean and modern" means something different to everyone in the room. Three reference videos with one line each on what you like about them is worth more than a page of adjectives. Say what you like specifically: the pacing in one, the colour palette in another, the way the second one handles on-screen data.


A 3D product animation we created to include in this live action video.

Send one or two anti-references as well. Knowing what you do not want narrows the search faster than anything else. And send your brand guidelines early, because palette and type constraints shape the design direction from the first frame.


Decision five: runtime, deliverables and versions

Decide the runtime before the script, not after. Forty five to ninety seconds covers most marketing animation. Training and product explanation can justify three to five minutes, but the longer the piece the more important it is to know it will actually be watched.


Then list every version you will need, up front:

  • Master version and runtime

  • Social cutdowns and their aspect ratios

  • Subtitled and burnt-in caption versions

  • Versions with and without voiceover for silent autoplay

  • Any market or language variants


Versions specified at brief stage are cheap. Versions requested after final delivery are a new job. This is the single most common budget surprise we see in animation projects.


Decision six: who signs off, and when?

Name the approvers in the brief. Animation runs through gated stages: script, storyboard, style frames, animatic, animation, final delivery. Each gate exists so that the expensive work only starts once the cheap work is agreed.

The failure mode is predictable. A senior stakeholder who was not in the storyboard review sees the near-final animation and asks for a structural change. At that point the change is not a note, it is a rebuild. If someone has veto power, get them into the storyboard and style frame stage. That is the last point where changes are effectively free.


A still frame from the Thomas Global Systems corporate video which included 3D animation.
A still frame from the Thomas Global Systems corporate video which included 3D animation.

How long does an animation project take?

Most marketing animations run six to ten weeks from approved brief to final delivery, and client review speed is usually the variable that decides where a project lands in that range. Motion graphics at the simpler end can move faster. 3D work with character or product build can run longer.


A 2D animated explainer video we produced for The Australian Government.

Say whether your deadline is fixed or flexible, and why. A launch date, a campaign start or a broadcast slot is a genuine constraint that changes how a studio resources the job. A soft internal target is not. Studios plan differently for each, and being honest about which one you have gets you a better schedule rather than a padded one.


What a good animation brief looks like on one page

You can fit a strong brief on a single page:

  • The one sentence message

  • Audience and where the piece will run

  • Three references plus one anti-reference

  • Runtime and the full deliverables list

  • Budget range, or at least a bracket

  • Deadline, fixed or flexible

  • Named approvers at each stage

  • Brand guidelines and any existing assets attached


A brief this size, delivered on day one, typically cuts revision rounds roughly in half. That is real money in a format where a revision round is days of build time.


Where animation beats live action

Animation is the better choice when there is nothing to film, when the subject is abstract, when the process is invisible, or when the content needs to stay current for years. Software workflows, financial products, safety procedures, chemical or mechanical processes, data stories: all of these are cheaper and clearer animated than staged.


It is also the more durable asset. When a product changes, a well built animation can be updated at the layer that changed, rather than reshot. We often pair an animated explainer video with live action brand video or case study videos so that a campaign has both the clarity of animation and the credibility of real people.


Bottom line

The quality of an animation project is decided in the brief, not the build. Make six decisions before you call a studio: the single message, the audience and placement, the format ambition, the style references, the runtime and full deliverables list, and the approval chain. Get those on one page and the rest of the project becomes a schedule problem rather than a creative argument.


If you are planning animation work and are not sure whether 2D or 3D is the right answer for your budget, that is exactly the conversation to have before you write the brief. We are a Sydney studio and we are happy to work through it with you.

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